WarCraft Adventures: Lord of the Clans

31st December 1998

WarCraft Adventures: Lord of the Clans

Credits: Supporting writer
Developer: Blizzard Entertainment & Animation Magic
Published: Cancelled project

Warcraft Adventures: Lord of the Clans was a graphic adventure game with a point-and-click interface, which the player would have used to navigate the world, collect items, solve puzzles and interact with non-player characters. It was set in the Warcraft universe two years after the events of Warcraft II: Beyond the Dark Portal. In that game, the human Alliance defeats the orc Horde, which is then split between Azeroth—the human plane—and the orc homeworld of Draenor.

 

In Warcraft Adventures, the defeated orcs left on Azeroth were confined to reservations and reduced to slavery. Alcoholism and passivity spread among them. The player assumed the role of Thrall, an orc raised from infancy as a slave by the human Lieutenant Blackmoore, who had found Thrall on a battleground during the events of Warcraft: Orcs & Humans. Blackmoore kept Thrall from encountering other orcs throughout his early life, and sought to raise him as a pawn to rally the orcs as his personal military and conquer Azeroth.”

- Source: Wikipedia